ARCL game format - Rules and regulations
Teams are required to print out these rules and keep a copy
with them. These rules can be used in case of a controversy. In the absence of
these rules or if the particular situation is not covered in the rules, then
teams must follow the ICC Cricket Rules and if they are not able to find it
there then the neutral umpire’s decision will be final. If a
rule is missing please email arclorg@arcl.org explaining the
situation and we can update the rules as needed.
.
As of March 1, 2025, the rules
remain unchanged for the upcoming season
Appendix
A (Process of Elimination)
Appendix
D (penalty calc for players playing in multiple teams)
Appendix
E (match point calculations)
Appendix
G (Registration Fees and Equipment Cost)
Appendix
J (Adding and Registering players)
Appendix
K (Steps to review/sign/accept the policies)
·
Based on number of teams playing, format will be released before
the league starts.
·
Top teams will qualify for the playoffs (quarter, semis
depending on the format) based on average points. If there is a tie than
we’ll resolve it by looking at head to head results (we’ll follow process of
elimination (see Appendix A for more details). If the teams are still tied then
Net run rate (see Appendix B for more details). Will be used
·
Captains must provide the list of playing 6/8 to the umpire
after the toss.
·
Minimum 3 players are required to start the match and this
minimum count has to be maintained until the match ends.
·
Players can join the match at any point of time as long as
they are from the list provided to the umpire.
·
Teams must check the ground reservations (http://arcl.org/Pages/Content/Reservations.aspx)
against their match schedule as soon as the schedule is released.
·
Substitutes are allowed in matches under these conditions
·
Teams are short on players for the match.
·
Player gets injured during the match.
·
Player has a genuine reason to leave during the match.
·
In all these cases, the captain should inform the opposing
team captain and umpire about the substitute players as early as possible.
·
Substitutes can only field or wicket keep.
·
Substitute players can belong to any team in the league.
·
Consent of opposing captain is required for a runner request
for players with per-existing conditions. For a substitute for such players,
consent is not required.
·
Only
two bouncers are allowed per over and one-run no-ball penalty after that.
Umpire will warn the batswoman after every bouncer. (A bouncer is a
short-pitched delivery that bounces once and reaches the batter at or above
head height.)
·
Team
is required to bowl 2 overs as overarm in their innings. A maximum of 3 wides will be called as wides in
an over and after that any wides will be called as
dead balls.
·
Each inning will have 12 overs a side, a bowler can bowl
maximum of 4 overs.
·
There will be a 10 min break between innings.
·
Boundaries will be determined based on the ground the teams
play in with the consent of the umpire and the team captains. Once the
boundaries are determined they cannot be changed for the duration of the game.
·
Each team will play the game with 6 players.
·
No player can play for more than one team in the league.
They can change sides for the next league (quarter, semi and finals are
considered part of the league).
·
Names of all possible players should be entered on the ARCL site
before the league commences.
· Signing Privacy policies, Terms of Service (ToS) and Waiver forms:
o We have been advised by our legal and privacy team to have every player review, sign and accept the privacy policies, terms of service (ToS) and waiver forms. This is in an important step as we grow.
o Starting 2019, all players will have to sign it every year and it is a mandatory requirement. Parents will be signing the documents for players under 18 years of age. (See Appendix K for more details on how to sign it.)
o Players will not appear in the roster and in the scorecard unless they have signed it online. Hence it’s an important to get this legal process done before the league starts.
·
The team needs to register their players on the website for
every season. (see Appendix J on how to register players)
·
Players are free to practice with any team they want.
·
Female players are not allowed to play in Men’s Competitive
Division. They can, however, play in a Men’s team in Recreational Division.
Each participant will be required to sign a waiver form (See Details in Waiver
section below).
·
Men cannot play in Women’s league
·
Checking Schedule and Missing Scorecards:
o The
schedule (games and umpiring) will be uploaded before5 pm Wednesday for the
following week. Once the schedule is uploaded, any changes to it will be
specifically notified by ARCL members via email and phone.
o The
schedule could change before Wednesday so make sure to check the schedule after
Wednesday to avoid any problems.
o ARCL
will not change the schedule, once it is uploaded on the site. If the teams
want to change it by talking to other teams (both opponent and umpiring teams)
they can do so but ARCL will bear no responsibility if there are any
concerns/issues later on. The teams would have to bear the ground
responsibility as well. If for some reason (miss-communication, no-show by
either team, no-show by umpire etc) the match
was abandoned then both the teams will get zero points for that match and they
will be penalized with 20 points each. If the match was abandoned due to bad
weather then the bad weather rule will apply.
o The only
exception to a schedule being changed after Wednesday 5 pm is when there is a
scheduling error by ARCL. In that case ARCL will take appropriate actions to
fix the schedule and notify the teams involved about this change
o Teams
can request for games not to be scheduled BEFORE schedule is out and ARCL will
try its best to accommodate them if possible.
o If all
teams are playing on a given weekend no exceptions will be made.
o There
will be no games scheduled on thanksgiving weekend, long weekend and Christmas
weekend.
· Scorecard needs to be uploaded on the website by TUESDAY @11pm through ARCL Website/phone app. Every team will be given 1 exception per season if they report it the next day. ARCL will upload the scorecard on their behalf and the team(s) who is (are) asking the exception will be fined maximum 3 umpirings and/or $50 fine depending on their case. Second default in a season by the same team will not be accepted and both teams will lose all their points for that match.
·
Check the schedule page for your team’s Umpiring
Assignments. It is Captain’s responsibility to ensure an experienced player is
sent for umpiring matches.
·
Each team will pay a fee for the entire league for ground
reservation, balls and prizes.
·
The fee amount will be announced by email at the start of
the league.
·
Checks should be drawn in the name of "American
Recreational League".
·
All the teams have to give the check to the representatives of
ARCL on or before the registration deadline.
·
One new ball per inning will be provided by the league. If
the ball is lost or punctured then an old ball will be used instead.
·
League will provide stumps, tapes and palm.
·
ARCL will provide each team 2 copies of these rules for
reference. These rules will also be available on www.arcl.org/Aspx/Content/ArclInfo.aspx.
The captains should bring these rules with them for all the games so in case of
a dispute the umpire can consult the rules and make informed decision.
·
The pitch will be measured using a measuring tape by the
umpire. Official Pitch length is 18 yards/54 feet for Women's matches.
·
All measurements are from the base of the stumps.
·
No player can play for more than one team in the league.
They can change sides for the next league (quarter, semi and finals are
considered part of the league). Failure to do will result in penalties:
o Points
for all the matches in which this player has played will be affected. The
defaulting team will lose all points (winning/bonus points).
o Matches
in which defaulting team wins, the 20 points will be made zero; opponents points
will be made zero and the match will be counted as not played.
(Rankings/positions are calculated based on average.)
o Matches
in which defaulting team loses, the bonus points will be made zero; opponents
points won’t change.
o Defaulting
team will be fined $500.00 and will have to do 5 additional umpiring for ARCL
·
Team is considered as ‘no-show’ if the team fails to show up
for their allocated game or forfeits the match or if the team is more than 12
minutes late for the allocated game.
·
Showing up Late: The umpire has to wait 15 minutes for the
other team to show after the scheduled time. The team who is not on the field
will lose 1 over for every 5 minutes. This starts from the time, the game is
scheduled. If a team does not show up within those 15 minutes the other team
will get a walk over and “no show” rule will be applied for the team which
is late. (The umpire and the opposing team wait for 15 mins before calling
off the match.) Teams are encouraged to be at the field at
least 15 minutes prior to the scheduled time and set up the field so all
games start and end on time
·
If there is a “no-show” then the team will have to login to
the website and mark the game as no-show. Below penalties will be immediately
reflected on the website.
o
$250 monetary fine
o
10 points to be deducted from overall points
o
3 additional umpiring at ARCL’s discretion.
o
The team will be demoted to the last division.
·
The deadline to mark the game as no-show is same as the scorecard
deadline. Failure to do so within the deadline would mean that the team has
agreed to not penalize the defaulting team
·
Suspension/Misconduct: Refer to Complaint Procedure (Provide
a link here)
o If the
team and/or player are guilty then team can lose the points it accumulated in
the game in which the incident occurred
o Teams
and/or players will be fined – min $500.00 to max $2000.00
o Teams
and/or players will have to do additional umpiring assignments – min 5 to max
15
o Teams
and/or players will be placed under probation for a complete season. Any such
incident within probation period will result in suspension of players and/or
teams for min 1 season to max 5 season, $2000.00 fine and 15 additional
umpiring.
o If the
problem occurs more than once or is too serious (such as something that can
cause problems to the operation of the league like losing ground privileges)
team and/or players can lose all their points and/or possible suspension from
current and/or future leagues.
·
Ground ethics
o Teams
cannot leave garbage (soda cans, wrappers etc.) behind.
o Teams
cannot bring sawdust/mulch to the ground.
o Teams
cannot apply permanent markers on the pitch or tape the crease.
o Team
found guilty of above offenses will be charged $300 and 5 additional umpiring.
o Teams
will be placed under probation for a complete season. Any such incident within
probation period will result in suspension of teams for min 1 season to max
5 seasons, $2000.00 fine and 15 additional umpiring.
o It is
umpire’s responsibility to remind the teams to clean the ground after the game
ends and the team’s responsibility to ensure the ground is clean BEFORE they
leave.
·
Showing up for Umpiring:
o Umpires
should be on the ground 15 minutes before the game starts.
o
Umpire No-Show
o
Umpire is considered as ‘no-show’ if the umpiring team fails
to send an umpire for their allocated game or forfeits the umpiring or if the
umpire is more than 15 minutes late for the allocated umpire
o
If there is a “no-show” then one of the teams will have to
login to the website and mark the umpiring as no-show. Below penalties will be
immediately reflected on the website. .
§
$50 monetary fine
§
5 points deducted from overall points
§
3 additional umpiring at ARCL’s discretion.
o
The deadline to mark the umpiring no-show is same as the scorecard
deadline. Failure to do so within the deadline would mean that teams have
agreed to not penalize the defaulting team
·
Teams will be placed under probation for a complete season.
Any such incident within probation period will result in $300 fine and 5
additional umpiring.
·
We would also like to remind teams to send umpires who are
aware of ARCL rules and regulations and should be able to control situation if
it goes out of hand. If a team needs more information on this feel free to
contact the ARCL.
·
Penalties for umpires in case of bad feedback or untoward
incidents during matches due to umpire not in control of the game: $150.00 fine
and additional 3 umpirings for the team
o
Games WILL go on if there is a typical Seattle drizzle. Only
the neutral umpire can call the games off.
o
In case of a dispute on whether the game should be called
off or not, the decision of neutral umpire will be considered final.
o
If the match (league or playoff match – quarter,
semis, finals) is stopped due to bad weather and it’s below 3/4 (eg in case of 16 overs match, 3/4th match means 16
overs of first innings and 8 overs of the second innings) then it will be
considered as “not played”, both teams will get zero points (rankings/Positions
are calculated based on average.). If it’s a playoff match then the team with
the highest average points during the league phase will win. The match won’t be
re-scheduled.
o
If the match is abandon then the team will have to login to
the website and mark the game as abandon.
o
The deadline to mark the game as abandon is same as the
scorecard deadline. Failure to do so within the deadline would mean the
“failure to upload the scorecard” penalty will kick in automatically and both
teams will get zero points and the match will be counted as played and it will
impact the average.
o
If the match (league or playoff match) is stopped due to bad
weather and it’s beyond 3/4 (eg in case of 16
overs match, 3/4th match means 16 overs of first innings and 8 overs of the
second innings) then the team with higher run rate wins the match.
o
Games that are affected due to WEATHER or circumstances that
are not in ARCL’s control will NOT be rescheduled. The game will either be
considered abandoned or if more than 3/4th of the game was played then the rule
above applies.
o
When there has been a mistake on part of ARCL (e.g.
scheduling conflict, ground not reserved etc),
ARCL will reschedule that game.
o
ARCL reserves the right to investigate and propose alternate
solution in case of extreme situations. In this case ARCL will communicate its
stance to the affected teams.
·
There will be 30 points awarded per game. Appendix E has
more details
·
Losing team can get a maximum of 10 bonus points. Below is
how these points will be calculated.
·
If a team plays with less than 6 people and the other team
gets them all out and lose, they will get maximum points for bowling regardless
of wickets they took since ALL OUT will be considered a special case.
·
Winning team gets 20 points plus the leftover bonus points
from losing team. For example if the losing teams gets 4 points, the winning
team will get 20 + (10-4) = 26 points.
·
In case of a Tie both teams will get 5 points plus the bonus
points
At the
end of the season, the awardees will be displayed on the website under your
division.
·
1st Place Team Trophy + Individual Trophies
·
2nd Place Team Trophy + Individual Trophies
·
3rd Place Team Trophy + Individual Trophies
·
League champions Team Trophy + Individual Trophies (If they
are not 1st, 2nd, or 3rd Place team)
·
Best Batsman – top 3 batsman based on points. 1 point is
awarded for 1 run. A player needs to have a minimum 100 runs to be eligible for
this award.
·
Best Bowler – top 3 bowlers based on points. 10 points are
awarded for 1 wicket. A player needs to have a minimum 7 wickets to be eligible
for this award.
·
Best Allrounder – top 3 allrounders based on points. 1 point is awarded for 1 run.
10 points are awarded for 1 wicket. A player needs to have a minimum 50 runs
and 5 wickets to be eligible for this award.
Note:
If there are multiple players with same points in the individual award
categories (Best batsman, bowler, allrounder) then
all players with same points will get the award.
LBW:
·
If the ball hits the legs of the batswoman first (doesn’t
matter if it hits the bat later), it is called LBW and the batswoman is not
out. She cannot take any runs. But she can get out either by stumping or if the
ball (after it hits the leg/body) rolls onto the stumps. It is ok for the
batswoman to kick or move the ball using the bat in such a case but not use her
hands.
Byes:
·
If the batswoman misses a ball and the wicket-keeper fails
to gather it, the batswoman may take runs. These runs are called Byes. Players
must rotate strikes for odd number of byes.
·
Run out or stumping on a bye run is valid.
·
However if the ball hits the leg or any part of body (except
the gloves or hands up to wrist, if the player is wearing it) no runs
can be taken but the ball will be counted as a valid ball.
Wide:
·
A white line or a marker on the offside will be drawn to
help the umpires in giving wides.
·
The wide line will be 29 inches from the offside base of the
stump. Even if the ball touches the wide line, the ball is counted as a wide.
·
Anything on the leg side outside the leg stump is a wide.
·
If the ball passes the batswoman from the leg side and it’s
on the leg stump then it’s not a wide.
·
A ball is a wide ball if it passes over the wide line where
the batswoman is standing. In other words, if the ball pitches outside the wide
line and spins inside the wide line near the batswoman, so as to be within the
reach of the batswoman, the ball is not wide. On the other hand, if the ball
pitches inside the wide line but spins outside the wide line and is so out of
the reach of the batswoman, it is a wide ball
·
A ball is a wide ball if it bounces above the head of the
batswoman. If the batswoman is out of the crease then it’s the umpire’s call.
No-ball:
·
A ball is a No-ball if it is a full toss above the waist. If
the batswoman is out of the crease then it’s the umpire’s call. No free-hit
will be awarded for no-balls.
·
It is a no-ball if the bowler bowls without the umpire
indicating that the field was ready for play.
·
Is it s no-ball if the
bowler oversteps the crease line while bowling (it is ok to step after the ball
has left the hands of the bowler). If the heel of the bowler’s leg crosses the
crease before delivering the ball it is a no-ball.
·
It is a no-ball if the bowler bowls from outside the sides
of the crease boundaries.
·
One run will be granted for no ball and the ball will be
repeated. The run will be added to whatever is scored by the batswoman.
Umpire’s call is FINAL.
·
The only way to get out on a no-ball is a run-out.
·
Hit-wicket or being caught on such a ball will not get the
player out.
·
If a ball is both wide and no-ball, it is counted as a
no-ball.
·
The umpire should ask the bowling action from the bowler.
It’s not a No-ball if the player doesn’t call his action.
·
All the “no-ball” decisions will be called out by the main
umpire. Leg umpire can suggest or request or provide more data about waist
height full toss or above head no-ball but the Main is the final decision
maker.
Dead-Ball:
·
If a ball bounces twice in front of the batswoman, the ball
will be called a dead-ball and will need to be replayed.
·
There will be no runs granted on a dead-ball.
·
If a wide ball is also dead, it will be declared a
dead-ball.
·
If a ball is dead, the ball is considered no longer in play.
·
If a dead ball rolls and hits the wicket, it is not out.
Hit Wicket:
·
If, in attempting to hit a ball or taking off for a first
run, the batswoman touches and breaks the wicket (with the bat or some other
piece of equipment), this is called hit wicket and the batswoman is declared
out.
·
Hit wicket is valid on a normal ball as well as on a wide
ball. However in case of a dead-ball or a no-ball, it is invalid.
Over-throws:
·
If no fielder near the pitch gathers the ball and it
continues into the field again, the batswoman may take more runs.
·
If the ball reaches the boundary on an overthrow, four runs
are scored in addition to the runs taken before the overthrow
occurred.
Stumped:
·
If a batswoman misses the ball and in attempting to play it,
steps outside the crease, she is out stumped if the wicket-keeper gathers the
ball and breaks the wicket with it before the batswoman can ground part of his
body or his bat behind the crease.
·
If a player is out of the crease and the ball hits its legs,
the keeper can still get the player stumped. However, the keeper cannot get the
player run out. Umpire needs to be careful when determining this.
·
On the line is out
Run-outs:
·
A run-out is when a batswoman is attempting to take a run, or
to return to his crease after an aborted run, and a fielder breaks that
batswoman’s wicket with the ball while she is out of the crease.
·
It is possible for the non-striker to be run out if the
striker hits the ball straight down the pitch towards the non-striker’s wicket,
and the bowler/fielder deflects the ball on to the wicket while the non-striker
is out of his crease.
·
If the ball is hit directly on to the non-striker’s
wicket, without being touched by a fielder, then the non-striker is
not out.
·
Batswomen cannot be run out while the ball is not in play -
so they may confer in the middle of the pitch between deliveries if they
desire.
·
For a run-out, the fielder has to break the wicket with the
ball directly or with the hand that holds the ball. The fielder cannot hold the
ball in one hand and touch the wicket with the other hand.
·
In case of a run-out, the batswoman nearest to the side of
the wickets that are broken, is out.
·
The batswoman must have some part of his body or his bat
(provided she is holding it) grounded behind (not on) the crease.
·
When the wicket keeper or the fielders break the stumps
before collecting the ball then to run-out they have to hold the stumps and the
ball in their hands, touching each other.
·
The ball is not dead if the fielder collects the ball and
throws it towards the bowler or the fields and they miss to collect it, in that
case the batswoman can take run(s).
·
The base of the stumps is to be treated as the wicket in
case of run-outs, bowled, etc.
·
On the line is out
Caught out:
·
No runs are scored on a caught out even if the batswomen
cross each other before the ball is caught. In case the batswomen cross over,
the new batswoman will take the strike and if its the
end of the over then the other batswomen will take the strike.
·
If the batswoman and runner run to the other crease before
the ball is caught, the runner maintains his position.
Runs:
·
A run is scored by the batswomen when they both reach the
opposite creases.
·
If the batswoman and runner cross each other before getting catch
or made run-out, for the next ball, the batswomen position themselves near the
wickets they were running towards.
·
No run is awarded if a catch or a run-out was made after the
run commenced.
·
If, while running multiple runs, a batswoman does not touch the
ground beyond the crease before she returns for the next run, then the umpire
at that end will signal one short, and that run will not be counted.
·
Any time a ball in play goes beyond the boundary line behind
the wickets, the runs are considered declared. If it is within the first set of
flags marking the boundary, it is a 1-D else it is a 2-D. On 1-D, the players
need to rotate strike.
Umpiring
·
In case the captain is sick/out of town,
the vice-captain (who typically is the other team contact) should take
up the Captain's responsibilities.
·
Ensure that a player of your team is appointed as an umpire
for the game that your team is assigned to umpire.
·
Please check the schedule for upcoming umpiring assignments.
(It is almost always on the weekend that you do not have a game)
·
Please assign members from your team to help the umpire in
setting up the field.
·
Ensure that your team is ready to start the game on time. Be
considerate the other player’s time.
·
The batting teams will keep the score on the palm and the umpire
will keep the score on paper. (Unless the umpire is extremely comfortable
with the palm and has umpired several games before.)
·
In case of any issues that arise during the game, captains
and only captains should talk to the umpires. Please ask your players to not
yell or argue with the umpire. Umpire can give a warning to both captains in
this case. If issue persists, the umpire has the authority to send the player
out of the field or call off the match and award the points to the other team.
·
If the umpire needs to consult someone, they should first
check the ARCL rules page, then contact another umpire on the field or ARCL
representatives.
New
umpires:
In case the umpire is new, please:
·
Ensure that the umpire has leg-umpired your games before.
·
Stay on call for any decision making.
·
Ensure that he/she has got practice in umpiring in your
practice games and is well aware of the rules.
Penalty
·
If the umpire from your team fails to show up for the game
or is late (he/she has to be on the ground at least 20 minutes before the
game), could result in your teams being charged a fine of 50$.
Umpires
Common:
·
Main umpire will be from neutral team.
·
Leg umpire will be from the playing 6 from the batting side.
Captains have to ensure that the leg umpire from their teams are familiar with
the rules and their duties.
·
Umpire’s decisions are final and they can call the game off
in case of bad behavior & award the match to any team.
·
Umpires should not be questioned on score updates in the
middle of the overs.
·
Umpires should have the hard copy of the rules with them.
·
Ground intrusion will not be allowed at all. The only
allowed intrusion will be by the captain if the umpire permits. When such
intrusion is allowed than it will be only for score miss match. Captains cannot
discuss any other issue/decision.
·
Neutral umpire needs to keep track of playing 6 (regardless
of if they bat or bowl), total runs scored by both teams and wickets taken by
them.
·
Captains must identify players who have played at least 2
seasons and are clear on rules.
·
Attending the Umpiring training session is mandatory for all
umpires (new as well as experienced)
·
On Thursday before the match, captain of umpiring team must
send an email to the 2 playing team captains with the name of the umpire. If
the playing teams have any concerns about the experience of this umpire, they
should raise it asap with the captain.
Main
Umpire:
·
Neutral umpire can also consult the leg umpire in case of
any issues on the field (eg, whether the ball touched
the batswoman body to help in judging wide or was there a sound of bat
edge etc)
·
Other rules mentioned in the Umpire guidelines (provided to
all umpires) apply.
Leg
Umpire:
·
Batting side will keep track of the score and the Leg Umpire
may verify it with the scorer at the end of every over.
·
Other rules mentioned in the Umpire guidelines (provided to
all umpires) apply.
·
Moving forward, any issues/concerns needs to be addressed
using the ARCL Complaint procedure. Following is how teams will submit the
complaints, what to expect and actions ARCL will do to act on it.
·
Actions Teams need to take:
o Teams
will need to fill out ARCL Complaint Form (link).
o The team
complaining needs to fill this form within 1 week of the incident
o Only
team contacts, umpire or ARCL board member can fill such form.
·
What will happen in the background:
o ARCL
will nominate 3 people for handling complaints. Whenever possible, the
nominated people will not be part of the same division.
o The
nominated people will contact umpires and team contacts and hear their side of
the story and submit their report
o There
will also be a silent reviewer who will be cced in
all interaction related to the complaint. He will also add his feedback if
needed.
o The
majority of decision committee needs to agree before the decision is sent out
o Only
decision sent out via ARCL official email account will be considered valid.
·
NOTE:
o For
Scheduling issues email: schedule@arcl.org
o For
Scorecard submission and issues email: scorecard@arcl.org
o For
registration email: register@arcl.org
o For all
other issues email: arclorg@arcl.org
o To
ensure timely response please use the above aliases instead of emailing
individuals. Emails sent to incorrect aliases or individuals could be
overlooked and ARCL is not responsible for any issues that arise due to this.
ARCL Meetings
There will be a
total of 5 meetings annually conducted by ARCL. Below are the details for each
of them:
·
2 open forum meetings where all captains and contacts will
be invited to provide feedback and concerns to the board. The meetings will be
conducted in early March and early August.
·
We would request teams to RSVP if they intend to make it to
the meeting and whenever possible email us a list of issues so we can address
them at the meeting itself.
·
3 board meetings to be attended by all ARCL Board members.
·
Two of these meetings will be conducted end of March and end
of August which will mainly be post-mortem for the last league and minutes
gathered from open forum meeting.
·
An annual meeting to be held in November where we will
address larger issues like finances, budgets, major changes in terms of ground
acquisition etc.
·
1 annual dinner where trophies will be presented to teams
and best batswomen/women and bowler for the two competitive leagues played that
year. This will be held in December.
·
Prize distribution ceremony will be conducted after every
season for couple of hrs.
We’ll
follow this process when more than two teams have equal points (3-way tie,
4-way tie etc)
Eg : Consider 3 teams A, B
and C. they all have equal points
Net
Run Rate = (Runs Scored / Overs Played) - (Runs Conceded / Overs Bowled)
HOW
NET RUN-RATE IS CALCULATED: Net run-rate is calculated by deducting from the
average runs per over scored by that a team throughout the competition, the
average runs per over scored against that team throughout the competition. For
example: India's net run-rate in the super six is calculated as follows: calculated
as follows:
|
R1 |
R2 |
R3 |
R4 |
R5 |
B1 |
B2 |
B3 |
B4 |
B5 |
Total Runs |
Total Overs |
R/r |
Net R/r |
For India |
253 |
249 |
205 |
227 |
251 |
300 |
276 |
300 |
300 |
300 |
1185 |
246 |
4.82 |
-0.153 |
Against India: |
254 |
252 |
282 |
180 |
253 |
284 |
300 |
300 |
300 |
290 |
1221 |
245.4 |
4.97 |
|
R
= runs scored in each match
B
= balls faced in each match
R/r
= India's run-rate is calculated as 1185 / 246 = 4.817 (4.82)
R/r
= India's opponents run-rate is calculated as 1221 / 245.4 = 4.970 (4.97)
Note:
In the event of a team being all out in less than its full quota of overs, the
calculation of its net run-rate shall be based on the full quota of overs to
which it would have been entitled and not on the number of overs in which the
team was dismissed. (For example: refer table R3 and B3 above. India against
Australia were all out for 205, so B3 is 300 balls and not 290 (48.2 overs) -
the actual balls required for India to make these runs)
Calculations
for below scenario
Matches
in which defaulting team wins, the 20 points will be made zero and the match
will be counted as played; opponents points will be made zero and the match
will be counted as not played. (rankings/Positions are
calculated based on average.)
Team-A
has used illegal player in Team-B’s match; so they will lose 20 points;
the match will be counted as played for Team-A so their avg would be now 11 (44/4)
Points |
Formula
based on teams score |
1 |
> 50% and <= 60% of winning
teams score |
2 |
> 60% and <= 70% of winning
teams score |
3 |
> 70% and <= 80% of winning
teams score |
4 |
> 80% and <= 90% of winning
teams score |
5 |
> 90% of winning teams score |
Points |
Formula
based on teams run rate |
1 |
> 50% and <= 60% of winning
teams run rate |
2 |
> 60% and <= 70% of winning
teams run rate |
3 |
> 70% and <= 80% of winning
teams run rate |
4 |
> 80% and <= 90% of winning
teams run rate |
5 |
> 90% of winning teams run rate |
Points |
No of wickets (8 players / team) |
No of wickets (6 players / team) |
1 |
1 |
1 |
2 |
3 |
2 |
3 |
5 |
3 |
4 |
6 |
4 |
5 |
7 |
5 |
Refer to FAQ section for details
Steps to register existing players in your team:
1. log-in
2. Click on “Register Players”
3. All your players from last season
will appear in the left box.
4. From the left box, select only
those players who are going to play for this season and move it to the right
box
5. Click “Save Registration Details”
Steps to register new players in your team
1. log-in
2. Click on “Register Players”
3. Enter the player name in the search
box and click “Search”. Results will appear in the left box.
4. Click on your player in the left
box and move it to right box
5. Click “Save Registration Details”
Steps to add and register players who are playing ARCL for the first
time:
1. log-in
2. Click on “Add Players”
3. Add player details and click
“Confirm changes”
4. Click on “Goto
Registration Page”
5. Enter the player name which you
just added in the search box and click “Search”. Results will appear in the
left box.
6. Click on your player in the left
box and move it to right box
7. Click “Save Registration Details”
1. Captain/team contacts will login to the website using team’s credentials.
2. Click on “Update Player details “link. On this page you can also see the status of players who have signed the policies.
3. For every player, click on “update” link and add their email address which will be used as their login id.
4. Ask your players to “Sign up” on the website using the above email address. Upon signup, the player will get a link in his inbox from arclorg@arcl.org (check your junk folder). Click on the link to create password and login to the website
5. Once the player is logged in, click on “Player Privacy policies, Waiver Agreement, Terms of Service” link, go through the policies, sign and accept them.
TERMS AND CONDITIONS: By playing in ARCL, the team agree to above rules and regulations and any decisions made by ARCL. The decision by ARCL members for any issues will be final and teams will have to abide by them.