ARCL game format - Rules and regulations
Teams are required to print out these rules and keep a copy with them. These rules can be used in case of a controversy. In the absence of these rules or if the particular situation is not covered in the rules, then teams must follow the ICC Cricket Rules and if they are not able to find it there then the neutral umpire’s decision will be final. If a rule is missing please email arclorg@arcl.org explaining the situation and we can update the rules as needed.
Rules were last updated on 08/06/2024.
The changes are highlighted in yellow and will take into effect from Summer
2024 season onwards.
Appendix
A (Process of Elimination)
Appendix
D (penalty calc for players playing in multiple teams)
Appendix
E (match point calculations)
Appendix
J (Adding and Registering players)
Appendix
K (Steps to review/sign/accept the policies)
· Based on number of teams
playing, format will be released before the league starts.
· Top teams will qualify for
the playoffs (quarter, semis depending on the format) based on average
points. If there is a tie than we’ll resolve it by looking at head to
head results (we’ll follow process of elimination (see Appendix A for more
details). If the teams are still tied then Net run rate (see Appendix B for
more details). Will be used
·
Captains must provide the list of
playing 6/8 to the umpire after the toss.
·
Minimum 3 players are required to start
the match and this minimum count has to be maintained until the match
ends.
·
Players can join the match at any point
of time as long as they are from the list provided to the umpire.
· Teams must check the ground
reservations (http://arcl.org/Pages/Content/Reservations.aspx)
against their match schedule as soon as the schedule is released.
· Substitutes are allowed in
matches under these conditions
·
Teams
are short on players for the match.
·
Player
gets injured during the match.
·
Player
has a genuine reason to leave during the match.
·
In
all these cases, the captain should inform the opposing team captain and umpire
about the substitute players as early as possible.
· Substitutes can only field or
wicket keep.
· Substitute players can belong
to any team in the league.
·
Consent of opposing captain is required
for a runner request for players with per-existing conditions. For a substitute
for such players, consent is not required.
·
Only two bouncers are allowed per over and one-run
no-ball penalty after that. Umpire will warn the batswoman after every bouncer.
(A bouncer is a short-pitched delivery that bounces once and reaches the batter
at or above head height.)
·
Team is required to bowl 2 overs as overarm in their
innings. A maximum of 3 wides will be called as wides in an over and after that
any wides will be called as dead balls.
· Each inning will have 12
overs a side, a bowler can bowl maximum of 4 overs.
· There will be a 10 min break
between innings.
· Boundaries will be determined
based on the ground the teams play in with the consent of the umpire and the
team captains. Once the boundaries are determined they cannot be changed for
the duration of the game.
· Each team will play the game
with 6 players.
· No player can play for more
than one team in the league. They can change sides for the next league
(quarter, semi and finals are considered part of the league).
· Names of all possible players
should be entered on the ARCL site before the league commences.
· Signing Privacy policies, Terms of Service (ToS) and Waiver forms:
o We have been advised by our legal and privacy team to have every player review, sign and accept the privacy policies, terms of service (ToS) and waiver forms. This is in an important step as we grow.
o Starting 2019, all players will have to sign it every year and it is a mandatory requirement. Parents will be signing the documents for players under 18 years of age. (See Appendix K for more details on how to sign it.)
o Players will not appear in the roster and in the scorecard unless they have signed it online. Hence it’s an important to get this legal process done before the league starts.
· The team needs to register
their players on the website for every season. (see Appendix J on how to
register players)
· Players are free to practice
with any team they want.
· Female players are not
allowed to play in Men’s Competitive Division. They can, however, play in a
Men’s team in Recreational Division. Each participant will be required to sign
a waiver form (See Details in Waiver section below).
· Men cannot play in Women’s
league
· Checking Schedule and Missing
Scorecards:
o The schedule (games and
umpiring) will be uploaded before5 pm Wednesday for the following week. Once
the schedule is uploaded, any changes to it will be specifically notified by
ARCL members via email and phone.
o The schedule could change
before Wednesday so make sure to check the schedule after Wednesday to avoid
any problems.
o ARCL will not change the
schedule, once it is uploaded on the site. If the teams want to change it by
talking to other teams (both opponent and umpiring teams) they can do so but
ARCL will bear no responsibility if there are any concerns/issues later on. The
teams would have to bear the ground responsibility as well. If for some reason
(miss-communication, no-show by either team, no-show by umpire etc) the
match was abandoned then both the teams will get zero points for that match and
they will be penalized with 20 points each. If the match was abandoned due to
bad weather then the bad weather rule will apply.
o The only exception to a
schedule being changed after Wednesday 5 pm is when there is a scheduling error
by ARCL. In that case ARCL will take appropriate actions to fix the schedule
and notify the teams involved about this change
o Teams can request for games
not to be scheduled BEFORE schedule is out and ARCL will try its best to
accommodate them if possible.
o If all teams are playing on a
given weekend no exceptions will be made.
o There will be no games
scheduled on thanksgiving weekend, long weekend and Christmas weekend.
· Scorecard needs to be uploaded on the website by TUESDAY @11pm through ARCL Website/phone app. Every team will be given 1 exception per season if they report it the next day. ARCL will upload the scorecard on their behalf and the team(s) who is (are) asking the exception will be fined maximum 3 umpirings and/or $50 fine depending on their case. Second default in a season by the same team will not be accepted and both teams will lose all their points for that match.
· Check the schedule page for
your team’s Umpiring Assignments. It is Captain’s responsibility to ensure an
experienced player is sent for umpiring matches.
· Each team will pay a fee for
the entire league for ground reservation, balls and prizes.
· The fee amount will be
announced by email at the start of the league.
· Checks should be drawn in the
name of "American Recreational League".
· All the teams have to give
the check to the representatives of ARCL on or before the registration
deadline.
· One new ball per inning will
be provided by the league. If the ball is lost or punctured then an old ball
will be used instead.
· League will provide stumps,
tapes and palm.
· ARCL will provide each team 2
copies of these rules for reference. These rules will also be available
on www.arcl.org/Aspx/Content/ArclInfo.aspx.
The captains should bring these rules with them for all the games so in case of
a dispute the umpire can consult the rules and make informed decision.
· The pitch will be measured
using a measuring tape by the umpire. Official Pitch length is 18 yards/54 feet
for Women's matches.
· All measurements are from the
base of the stumps.
Refer to the scheduling rules mentioned in the link - https://arcl.org/Docs/Mens_League_Rules.htm#SchedulingRules
· No player can play for more
than one team in the league. They can change sides for the next league
(quarter, semi and finals are considered part of the league). Failure to do
will result in penalties:
o Points for all the matches in
which this player has played will be affected. The defaulting team will lose
all points (winning/bonus points).
o Matches in which defaulting
team wins, the 20 points will be made zero; opponents points will be made zero
and the match will be counted as not played. (Rankings/positions are
calculated based on average.)
o Matches in which defaulting
team loses, the bonus points will be made zero; opponents points won’t change.
o Defaulting team will be fined
$500.00 and will have to do 5 additional umpiring for ARCL
·
Team
is considered as ‘no-show’ if the team fails to show up for their allocated
game or forfeits the match or if the team is more than 12 minutes late for the
allocated game.
·
Showing
up Late: The umpire has to wait 15 minutes for the other team to show after the
scheduled time. The team who is not on the field will lose 1 over for every 5
minutes. This starts from the time, the game is scheduled. If a team does not
show up within those 15 minutes the other team will get a walk over
and “no show” rule will be applied for the team which is late. (The
umpire and the opposing team wait for 15 mins before calling off the match.)
Teams are encouraged to be at the field at least 15 minutes
prior to the scheduled time and set up the field so all games start and end on
time
·
If
there is a “no-show” then the team will have to login to the website and mark
the game as no-show. Below penalties will be immediately reflected on the
website.
o
$250
monetary fine
o
10
points to be deducted from overall points
o
3
additional umpiring at ARCL’s discretion.
o
The
team will be demoted to the last division.
·
The
deadline to mark the game as no-show is same as the scorecard deadline. Failure
to do so within the deadline would mean that the team has agreed to not
penalize the defaulting team
·
Suspension/Misconduct:
Refer to Complaint Procedure (Provide a link here)
o If the team and/or player are
guilty then team can lose the points it accumulated in the game in which the
incident occurred
o Teams and/or players will be
fined – min $500.00 to max $2000.00
o Teams and/or players will
have to do additional umpiring assignments – min 5 to max 15
o Teams and/or players will be
placed under probation for a complete season. Any such incident within
probation period will result in suspension of players and/or teams for min 1
season to max 5 season, $2000.00 fine and 15 additional umpiring.
o If the problem occurs more
than once or is too serious (such as something that can cause problems to the
operation of the league like losing ground privileges) team and/or players can
lose all their points and/or possible suspension from current and/or future
leagues.
· Ground ethics
o Teams cannot leave garbage
(soda cans, wrappers etc.) behind.
o Teams cannot bring
sawdust/mulch to the ground.
o Teams cannot apply permanent
markers on the pitch or tape the crease.
o Team found guilty of above
offenses will be charged $300 and 5 additional umpiring.
o Teams will be placed under
probation for a complete season. Any such incident within probation period will
result in suspension of teams for min 1 season to max
5 seasons, $2000.00 fine and 15 additional umpiring.
o It is umpire’s responsibility
to remind the teams to clean the ground after the game ends and the team’s
responsibility to ensure the ground is clean BEFORE they leave.
· Showing up for Umpiring:
o Umpires should be on the
ground 15 minutes before the game starts.
o
Umpire
No-Show
o
Umpire
is considered as ‘no-show’ if the umpiring team fails to send an umpire for
their allocated game or forfeits the umpiring or if the umpire is more than 15
minutes late for the allocated umpire
o
If
there is a “no-show” then one of the teams will have to login to the website
and mark the umpiring as no-show. Below penalties will be immediately reflected
on the website. .
§
$50
monetary fine
§ 5 points deducted from overall points
§
3
additional umpiring at ARCL’s discretion.
o
The
deadline to mark the umpiring no-show is same as the scorecard deadline.
Failure to do so within the deadline would mean that teams have agreed to not
penalize the defaulting team
·
Teams
will be placed under probation for a complete season. Any such incident within
probation period will result in $300 fine and 5 additional umpiring.
·
We
would also like to remind teams to send umpires who are aware of ARCL rules and
regulations and should be able to control situation if it goes out of hand. If
a team needs more information on this feel free to contact the ARCL.
·
Penalties
for umpires in case of bad feedback or untoward incidents during matches due to
umpire not in control of the game: $150.00 fine and additional
3 umpirings for the team
o
Games
WILL go on if there is a typical Seattle drizzle. Only the neutral umpire can
call the games off.
o
In
case of a dispute on whether the game should be called off or not, the decision
of neutral umpire will be considered final.
o
If
the match (league or playoff match – quarter, semis, finals) is
stopped due to bad weather and it’s below 3/4 (eg in case of 16 overs
match, 3/4th match means 16 overs of first innings and 8 overs of the second
innings) then it will be considered as “not played”, both teams will get zero
points (rankings/Positions are calculated based on average.). If it’s a playoff
match then the team with the highest average points during the league phase
will win. The match won’t be re-scheduled.
o
If
the match is abandon then the team will have to login to the website and mark
the game as abandon.
o
The
deadline to mark the game as abandon is same as the scorecard deadline. Failure
to do so within the deadline would mean the “failure to upload the scorecard”
penalty will kick in automatically and both teams will get zero points and the
match will be counted as played and it will impact the average.
o
If
the match (league or playoff match) is stopped due to bad weather and it’s
beyond 3/4 (eg in case of 16 overs match, 3/4th match means 16 overs of
first innings and 8 overs of the second innings) then the team with higher run
rate wins the match.
o
Games
that are affected due to WEATHER or circumstances that are not in ARCL’s
control will NOT be rescheduled. The game will either be considered abandoned
or if more than 3/4th of the game was played then the rule above applies.
o
When
there has been a mistake on part of ARCL (e.g. scheduling conflict, ground not
reserved etc), ARCL will reschedule that game.
o
ARCL
reserves the right to investigate and propose alternate solution in case of
extreme situations. In this case ARCL will communicate its stance to the
affected teams.
·
There
will be 30 points awarded per game. Appendix E has more details
·
Losing
team can get a maximum of 10 bonus points. Below is how these points will be
calculated.
·
If
a team plays with less than 6 people and the other team gets them all out and
lose, they will get maximum points for bowling regardless of wickets they took
since ALL OUT will be considered a special case.
·
Winning
team gets 20 points plus the leftover bonus points from losing team. For
example if the losing teams gets 4 points, the winning team will get 20 +
(10-4) = 26 points.
·
In
case of a Tie both teams will get 5 points plus the bonus points
At
the end of the season, the awardees will be displayed on the website under your
division.
·
1st
Place Team Trophy + Individual Trophies
· 2nd Place Team Trophy +
Individual Trophies
· 3rd Place Team Trophy +
Individual Trophies
·
League
champions Team Trophy + Individual Trophies (If they are not 1st, 2nd, or 3rd
Place team)
· Best Batsman – top 3 batsman
based on points. 1 point is awarded for 1 run. A player needs to have a minimum
100 runs to be eligible for this award.
· Best Bowler – top 3 bowlers
based on points. 10 points are awarded for 1 wicket. A player needs to have a
minimum 7 wickets to be eligible for this award.
· Best Allrounder – top 3
allrounders based on points. 1 point is awarded for 1 run. 10 points are
awarded for 1 wicket. A player needs to have a minimum 50 runs and 5 wickets to
be eligible for this award.
Note:
If there are multiple players with same points in the individual award
categories (Best batsman, bowler, allrounder) then all players with same points
will get the award.
LBW:
· If the ball hits the legs of
the batswoman first (doesn’t matter if it hits the bat later), it is called LBW
and the batswoman is not out. She cannot take any runs. But she can get out
either by stumping or if the ball (after it hits the leg/body) rolls onto the
stumps. It is ok for the batswoman to kick or move the ball using the bat in
such a case but not use her hands.
Byes:
·
If
the batswoman misses a ball and the wicket-keeper fails to gather it, the
batswoman may take runs. These runs are called Byes. Players must rotate strikes for odd number of
byes.
·
Run
out or stumping on a bye run is valid.
·
However
if the ball hits the leg or any part of body (except the gloves or hands
up to wrist, if the player is wearing it) no runs can be taken but the
ball will be counted as a valid ball.
Wide:
·
A
white line or a marker on the offside will be drawn to help the umpires in
giving wides.
·
The
wide line will be 29 inches from the offside base of the stump. Even if the
ball touches the wide line, the ball is counted as a wide.
·
Anything
on the leg side outside the leg stump is a wide.
·
If
the ball passes the batswoman from the leg side and it’s on the leg stump then
it’s not a wide.
·
A
ball is a wide ball if it passes over the wide line where the batswoman is
standing. In other words, if the ball pitches outside the wide line and spins
inside the wide line near the batswoman, so as to be within the reach of the
batswoman, the ball is not wide. On the other hand, if the ball pitches inside
the wide line but spins outside the wide line and is so out of the reach of the
batswoman, it is a wide ball
·
A
ball is a wide ball if it bounces above the head of the batswoman. If the
batswoman is out of the crease then it’s the umpire’s call.
No-ball:
·
A
ball is a No-ball if it is a full toss above the waist or if it bounces above the
shoulder of the batswoman. If the batswoman is out of the crease then
it’s the umpire’s call. No
free-hit will be awarded for no-balls.
·
It
is a no-ball if the bowler bowls without the umpire indicating that the field
was ready for play.
·
Is it
s no-ball if the bowler oversteps the crease line while bowling (it is ok
to step after the ball has left the hands of the bowler). If the heel of the
bowler’s leg crosses the crease before delivering the ball it is a no-ball.
·
It
is a no-ball if the bowler bowls from outside the sides of the crease
boundaries.
·
One
run will be granted for no ball and the ball will be repeated. The run will be
added to whatever is scored by the batswoman. Umpire’s call is FINAL.
·
The
only way to get out on a no-ball is a run-out.
·
Hit-wicket
or being caught on such a ball will not get the player out.
·
If
a ball is both wide and no-ball, it is counted as a no-ball.
·
The
umpire should ask the bowling action from the bowler. It’s not a No-ball if the
player doesn’t call his action.
·
All
the “no-ball” decisions will be called out by the main umpire. Leg umpire can
suggest or request or provide more data about waist height full toss or above
head no-ball but the Main is the final decision maker.
Dead-Ball:
·
If
a ball bounces twice in front of the batswoman, the ball will be called a
dead-ball and will need to be replayed.
·
There
will be no runs granted on a dead-ball.
·
If
a wide ball is also dead, it will be declared a dead-ball.
·
If
a ball is dead, the ball is considered no longer in play.
·
If
a dead ball rolls and hits the wicket, it is not out.
Hit Wicket:
·
If,
in attempting to hit a ball or taking off for a first run, the batswoman
touches and breaks the wicket (with the bat or some other piece of equipment),
this is called hit wicket and the batswoman is declared out.
·
Hit
wicket is valid on a normal ball as well as on a wide ball. However in case of
a dead-ball or a no-ball, it is invalid.
Over-throws:
·
If
no fielder near the pitch gathers the ball and it continues into the field
again, the batswoman may take more runs.
·
If
the ball reaches the boundary on an overthrow, four runs are scored in
addition to the runs taken before the overthrow occurred.
Stumped:
·
If
a batswoman misses the ball and in attempting to play it, steps outside the
crease, she is out stumped if the wicket-keeper gathers the ball and breaks the
wicket with it before the batswoman can ground part of his body or his bat
behind the crease.
·
If
a player is out of the crease and the ball hits its legs, the keeper can still
get the player stumped. However, the keeper cannot get the player run out.
Umpire needs to be careful when determining this.
·
On
the line is out
Run-outs:
·
A
run-out is when a batswoman is attempting to take a run, or to return to his
crease after an aborted run, and a fielder breaks that batswoman’s wicket with
the ball while she is out of the crease.
·
It
is possible for the non-striker to be run out if the striker hits the ball
straight down the pitch towards the non-striker’s wicket, and the
bowler/fielder deflects the ball on to the wicket while the non-striker is out
of his crease.
·
If
the ball is hit directly on to the non-striker’s
wicket, without being touched by a fielder, then the non-striker is
not out.
·
Batswomen
cannot be run out while the ball is not in play - so they may confer in the
middle of the pitch between deliveries if they desire.
·
For
a run-out, the fielder has to break the wicket with the ball directly or with
the hand that holds the ball. The fielder cannot hold the ball in one hand and
touch the wicket with the other hand.
·
In
case of a run-out, the batswoman nearest to the side of the wickets that are
broken, is out.
·
The
batswoman must have some part of his body or his bat (provided she is holding
it) grounded behind (not on) the crease.
·
When
the wicket keeper or the fielders break the stumps before collecting the ball
then to run-out they have to hold the stumps and the ball in their hands,
touching each other.
·
The
ball is not dead if the fielder collects the ball and throws it towards the
bowler or the fields and they miss to collect it, in that case the batswoman
can take run(s).
·
The
base of the stumps is to be treated as the wicket in case of run-outs, bowled,
etc.
·
On
the line is out
Caught out:
·
No
runs are scored on a caught out even if the batswomen cross each other before
the ball is caught. In
case the batswomen cross over, the new batswoman will take the strike and if
its the end of the over then the other batswomen will take the strike.
·
If
the batswoman and runner run to the other crease before the ball is caught, the
runner maintains his position.
Runs:
·
A
run is scored by the batswomen when they both reach the opposite creases.
·
If
the batswoman and runner cross each other before getting catch or made run-out,
for the next ball, the batswomen position themselves near the wickets they were
running towards.
·
No
run is awarded if a catch or a run-out was made after the run commenced.
·
If,
while running multiple runs, a batswoman does not touch the ground beyond the
crease before she returns for the next run, then the umpire at that end will
signal one short, and that run will not be counted.
·
Any
time a ball in play goes beyond the boundary line behind the wickets, the runs
are considered declared. If it is within the first set of flags marking the
boundary, it is a 1-D else it is a 2-D. On 1-D, the players need to rotate
strike.
Umpiring
·
In
case the captain is sick/out of town, the vice-captain (who typically
is the other team contact) should take up the Captain's responsibilities.
·
Ensure
that a player of your team is appointed as an umpire for the game that your
team is assigned to umpire.
·
Please
check the schedule for upcoming umpiring assignments. (It is almost always on
the weekend that you do not have a game)
·
Please
assign members from your team to help the umpire in setting up the field.
·
Ensure
that your team is ready to start the game on time. Be considerate the other
player’s time.
·
The
batting teams will keep the score on the palm and the umpire will keep the
score on paper. (Unless the umpire is extremely comfortable with the palm
and has umpired several games before.)
·
In
case of any issues that arise during the game, captains and only captains
should talk to the umpires. Please ask your players to not yell or argue with
the umpire. Umpire can give a warning to both captains in this case. If issue
persists, the umpire has the authority to send the player out of the field or
call off the match and award the points to the other team.
·
If
the umpire needs to consult someone, they should first check the ARCL rules
page, then contact another umpire on the field or ARCL representatives.
New
umpires:
In case the umpire is new, please:
·
Ensure
that the umpire has leg-umpired your games before.
·
Stay
on call for any decision making.
·
Ensure
that he/she has got practice in umpiring in your practice games and is well
aware of the rules.
Penalty
·
If
the umpire from your team fails to show up for the game or is late (he/she has
to be on the ground at least 20 minutes before the game), could result in your
teams being charged a fine of 50$.
Umpires
Common:
· Main umpire will be from
neutral team.
· Leg umpire will be from the
playing 6 from the batting side. Captains have to ensure that the leg umpire
from their teams are familiar with the rules and their duties.
· Umpire’s decisions are final
and they can call the game off in case of bad behavior & award the match to
any team.
· Umpires should not be
questioned on score updates in the middle of the overs.
· Umpires should have the hard
copy of the rules with them.
· Ground intrusion will not be
allowed at all. The only allowed intrusion will be by the captain if the umpire
permits. When such intrusion is allowed than it will be only for score miss
match. Captains cannot discuss any other issue/decision.
· Neutral umpire needs to keep
track of playing 6 (regardless of if they bat or bowl), total runs scored by
both teams and wickets taken by them.
· Captains must identify
players who have played at least 2 seasons and are clear on rules.
· Attending the Umpiring
training session is mandatory for all umpires (new as well as experienced)
· On Thursday before the match,
captain of umpiring team must send an email to the 2 playing team captains with
the name of the umpire. If the playing teams have any concerns about the
experience of this umpire, they should raise it asap with the captain.
Main
Umpire:
· Neutral umpire can also
consult the leg umpire in case of any issues on the field (eg, whether the ball
touched the batswoman body to help in judging wide or was there a sound of bat
edge etc)
· Other rules mentioned in the
Umpire guidelines (provided to all umpires) apply.
Leg
Umpire:
· Batting side will keep track
of the score and the Leg Umpire may verify it with the scorer at the end of
every over.
· Other rules mentioned in the
Umpire guidelines (provided to all umpires) apply.
· Moving forward, any
issues/concerns needs to be addressed using the ARCL Complaint procedure.
Following is how teams will submit the complaints, what to expect and actions
ARCL will do to act on it.
· Actions Teams need to take:
o Teams will need to fill out
ARCL Complaint Form (link).
o The team complaining needs to
fill this form within 1 week of the incident
o Only team contacts, umpire or
ARCL board member can fill such form.
· What will happen in the
background:
o ARCL will nominate 3 people
for handling complaints. Whenever possible, the nominated people will not be
part of the same division.
o The nominated people will
contact umpires and team contacts and hear their side of the story and submit
their report
o There will also be a silent
reviewer who will be cced in all interaction related to the
complaint. He will also add his feedback if needed.
o The majority of decision
committee needs to agree before the decision is sent out
o Only decision sent out via
ARCL official email account will be considered valid.
· NOTE:
o For Scheduling issues email:
schedule@arcl.org
o For Scorecard submission and
issues email: scorecard@arcl.org
o For registration email:
register@arcl.org
o For all other issues email:
arclorg@arcl.org
o To ensure timely response
please use the above aliases instead of emailing individuals. Emails sent to
incorrect aliases or individuals could be overlooked and ARCL is not
responsible for any issues that arise due to this.
ARCL Meetings
There will be a
total of 5 meetings annually conducted by ARCL. Below are the details for each
of them:
· 2 open forum meetings where
all captains and contacts will be invited to provide feedback and concerns to
the board. The meetings will be conducted in early March and early August.
· We would request teams to
RSVP if they intend to make it to the meeting and whenever possible email us a
list of issues so we can address them at the meeting itself.
· 3 board meetings to be
attended by all ARCL Board members.
· Two of these meetings will be
conducted end of March and end of August which will mainly be post-mortem for
the last league and minutes gathered from open forum meeting.
· An annual meeting to be held
in November where we will address larger issues like finances, budgets, major
changes in terms of ground acquisition etc.
· 1 annual dinner where
trophies will be presented to teams and best batswomen/women and bowler for the
two competitive leagues played that year. This will be held in December.
· Prize distribution ceremony
will be conducted after every season for couple of hrs.
We’ll follow this process when more than two teams have equal
points (3-way tie, 4-way tie etc)
Eg : Consider 3 teams A, B and C. they all have equal
points
Net Run Rate = (Runs Scored / Overs Played) - (Runs Conceded /
Overs Bowled)
HOW NET RUN-RATE IS CALCULATED: Net run-rate is calculated by
deducting from the average runs per over scored by that a team throughout the
competition, the average runs per over scored against that team throughout the
competition. For example: India's net run-rate in the super six is calculated
as follows: calculated as follows:
|
R1 |
R2 |
R3 |
R4 |
R5 |
B1 |
B2 |
B3 |
B4 |
B5 |
Total Runs |
Total Overs |
R/r |
Net R/r |
For
India |
253 |
249 |
205 |
227 |
251 |
300 |
276 |
300 |
300 |
300 |
1185 |
246 |
4.82 |
-0.153 |
Against
India: |
254 |
252 |
282 |
180 |
253 |
284 |
300 |
300 |
300 |
290 |
1221 |
245.4 |
4.97 |
|
R = runs scored in each match
B = balls faced in each match
R/r = India's run-rate is calculated as 1185 / 246 = 4.817 (4.82)
R/r = India's opponents run-rate is calculated as 1221 / 245.4 =
4.970 (4.97)
Note: In the event of a team being all out in less than its full
quota of overs, the calculation of its net run-rate shall be based on the full
quota of overs to which it would have been entitled and not on the number of
overs in which the team was dismissed. (For example: refer table R3 and B3
above. India against Australia were all out for 205, so B3 is 300 balls and not
290 (48.2 overs) - the actual balls required for India to make these runs)
Calculations for below scenario
Matches in which defaulting team wins, the 20 points will be made
zero and the match will be counted as played; opponents points will be made
zero and the match will be counted as not played. (rankings/Positions are
calculated based on average.)
Team-A has used illegal player in Team-B’s match; so they
will lose 20 points; the match will be counted as played for Team-A so
their avg would be now 11 (44/4)
Points |
Formula
based on teams score |
1 |
> 50% and <= 60% of winning
teams score |
2 |
> 60% and <= 70% of winning
teams score |
3 |
> 70% and <= 80% of winning
teams score |
4 |
> 80% and <= 90% of winning
teams score |
5 |
> 90% of winning teams score |
Points |
Formula
based on teams run rate |
1 |
> 50% and <= 60% of winning
teams run rate |
2 |
> 60% and <= 70% of winning
teams run rate |
3 |
> 70% and <= 80% of winning
teams run rate |
4 |
> 80% and <= 90% of winning
teams run rate |
5 |
> 90% of winning teams run rate |
Points |
No of wickets (8
players / team) |
No of wickets (6
players / team) |
1 |
1 |
1 |
2 |
3 |
2 |
3 |
5 |
3 |
4 |
6 |
4 |
5 |
7 |
5 |
· $125 for entire kit
o $20 for tape
o $10 for cones
o $40 for stumps
o $55 for bag
· Kids Bat $30
· Hard tennis Balls $20 per
dozen
· Tape balls $20 per dozen
Steps
to register existing players in your team:
1. log-in
2. Click on “Register Players”
3. All your players from last season
will appear in the left box.
4. From the left box, select only
those players who are going to play for this season and move it to the right
box
5. Click “Save Registration Details”
Steps
to register new players in your team
1. log-in
2. Click on “Register Players”
3. Enter the player name in the search
box and click “Search”. Results will appear in the left box.
4. Click on your player in the left
box and move it to right box
5. Click “Save Registration Details”
Steps
to add and register players who are playing ARCL for the first time:
1. log-in
2. Click on “Add Players”
3. Add player details and click
“Confirm changes”
4. Click on “Goto Registration Page”
5. Enter the player name which you
just added in the search box and click “Search”. Results will appear in the
left box.
6. Click on your player in the left
box and move it to right box
7. Click “Save Registration Details”
1. Captain/team contacts will login to the website using team’s credentials.
2. Click on “Update Player details “link. On this page you can also see the status of players who have signed the policies.
3. For every player, click on “update” link and add their email address which will be used as their login id.
4. Ask your players to “Sign up” on the website using the above email address. Upon signup, the player will get a link in his inbox from arclorg@arcl.org (check your junk folder). Click on the link to create password and login to the website
5. Once the player is logged in, click on “Player Privacy policies, Waiver Agreement, Terms of Service” link, go through the policies, sign and accept them.
TERMS AND CONDITIONS: By playing in ARCL, the team agree to above rules and regulations and any decisions made by ARCL. The decision by ARCL members for any issues will be final and teams will have to abide by them.