ARCL game format - Rules and regulations

 

Teams are required to print out these rules and keep a copy with them. These rules can be used in case of a controversy. In the absence of these rules or if the particular situation is not covered in the rules, neutral umpire’s decision will be final. If a rule is missing please email arclorg@arcl.org explaining the situation and we can update the rules as needed.

Rules were last updated on 3/24/2019. The changes are highlighted in yellow and will take into effect from spring 2019 season onwards.

 

Games. 2

Innings. 2

Boundaries. 2

Players. 2

Fees. 4

Equipment. 4

Penalties. 4

Bad Weather. 6

Points. 7

Rewards. 7

ARCL Cricket Rules. 7

Complaints Procedure. 12

Appendix A (Process of Elimination) 13

Appendix B (Net Run-Rate) 13

Appendix D (penalty calc for players playing in multiple teams) 14

Appendix E (match point calculations) 14

Appendix G (Kit Cost) 15

Appendix J (Adding and Registering players) 16

Appendix K (Steps to review/sign/accept the policies) 16

 

 

 



Games

·         Based on number of teams playing, format will be released before the league starts.

·         Top teams will qualify for the playoffs (quarter, semis depending on the format) based on average points.  If there is a tie than we’ll resolve it by looking at head to head results (we’ll follow process of elimination (see Appendix A for more details). If the teams are still tied then Net run rate (see Appendix B for more details). Will be used

·         There is no minimum player requirement for a game to start.

·         Players need to be there before completion of 6 overs to be counted as part of team. If they come after that then they can play as substitutes only (i.e. only field)

·         Teams must check the ground reservations (http://arcl.org/Pages/Content/Reservations.aspx) against their match schedule as soon as the schedule is released.  

·         Substitutes are allowed in matches under these conditions

·         Teams are short on players for the match. 

·         Player gets injured during the match. 

·         Player has a genuine reason to leave during the match.

·         In all these cases, the captain should inform the opposing team captain and umpire about the substitute players as early as possible.

·         Substitutes can only field or wicket keep.

·         Substitute players can belong to any team in the league.

Innings

·         Each inning will have 12 overs a side, a bowler can bowl maximum of 4 overs.

·         There will be a 10 min break between innings.


Boundaries

·         Boundaries will be determined based on the ground the teams play in with the consent of the umpire and the team captains. Once the boundaries are determined they cannot be changed for the duration of the game.


Players

·         Each team will play the game with 6 players.

·         No player can play for more than one team in the league. They can change sides for the next league (quarter, semi and finals are considered part of the league).

·         Names of all possible players should be entered on the ARCL site before the league commences.

·         Signing Privacy policies, Terms of Service (ToS) and Waiver forms:

o    We have been advised by our legal and privacy team to have every player review, sign and accept the privacy policies, terms of service (ToS) and waiver forms. This is in an important step as we grow.

o    Starting 2019, all players will have to sign it every year and it is a mandatory requirement. Parents will be signing the documents for players under 18 years of age. (See Appendix K for more details on how to sign it.)

o    Players will not appear in the roster and in the scorecard unless they have signed it online. Hence it’s an important to get this legal process done before the league starts.

·         The team needs to register their players on the website for every season. (see Appendix J on how to register players)

·         Players are free to practice with any team they want.

·         Female players are not allowed to play in Men’s Competitive Division. They can, however, play in a Men’s team in Recreational Division. Each participant will be required to sign a waiver form (See Details in Waiver section below).

·         Men cannot play in Women’s league

·         Checking Schedule and Missing Scorecards:

o    The schedule (games and umpiring) will be uploaded before5 pm Wednesday for the following week. Once the schedule is uploaded, any changes to it will be specifically notified by ARCL members via email and phone.

o    The schedule could change before Wednesday so make sure to check the schedule after Wednesday to avoid any problems.

o    ARCL will not change the schedule, once it is uploaded on the site. If the teams want to change it by talking to other teams (both opponent and umpiring teams) they can do so but ARCL will bear no responsibility if there are any concerns/issues later on. The teams would have to bear the ground responsibility as well. If for some reason (miss-communication, no-show by either team, no-show by umpire etc) the match was abandoned then both the teams will get zero points for that match and they will be penalized with 20 points each. If the match was abandoned due to bad weather then the bad weather rule will apply.

o    The only exception to a schedule being changed after Wednesday 5 pm is when there is a scheduling error by ARCL. In that case ARCL will take appropriate actions to fix the schedule and notify the teams involved about this change

o    Teams can request for games not to be scheduled BEFORE schedule is out and ARCL will try its best to accommodate them if possible.

o    If all teams are playing on a given weekend no exceptions will be made.

o    There will be no games scheduled on thanksgiving weekend, long weekend and Christmas weekend.

·         Scorecard needs to be uploaded on the website by TUESDAY @11pm through ARCL Website/phone app. Every team will be given 1 exception per season if they report it the next day. ARCL will upload the scorecard on their behalf and the team(s) who is (are) asking the exception will be fined maximum 3 umpirings and/or $50 fine depending on their case. Second default in a season by the same team will not be accepted and both teams will lose all their points for that match.

·         Check the schedule page for your team’s Umpiring Assignments. It is Captain’s responsibility to ensure an experienced player is sent for umpiring matches.


Fees

·         Each team will pay a fee for the entire league for ground reservation, balls and prizes.

·         The fee amount will be announced by email at the start of the league.

·         Checks should be drawn in the name of "American Recreational League".

·         All the teams have to give the check to the representatives of ARCL on or before the registration deadline.


Equipment

·         One new ball per inning will be provided by the league. If the ball is lost or punctured then an old ball will be used instead.

·         League will provide stumps, tapes and palm.

·         ARCL will provide each team 2 copies of these rules for reference. These rules will also be available on www.arcl.org/Aspx/Content/ArclInfo.aspx. The captains should bring these rules with them for all the games so in case of a dispute the umpire can consult the rules and make informed decision.

·         The pitch will be measured using a measuring tape by the umpire. Official Pitch length is 18 yards/54 feet for Women's matches.

·         All measurements are from the base of the stumps.


Penalties

·         No player can play for more than one team in the league. They can change sides for the next league (quarter, semi and finals are considered part of the league). Failure to do will result in penalties:

o    Points for all the matches in which this player has played will be affected. The defaulting team will lose all points (winning/bonus points).

o    Matches in which defaulting team wins, the 20 points will be made zero; opponents points will be made zero and the match will be counted as not played. (Rankings/positions are calculated based on average.)

o    Matches in which defaulting team loses, the bonus points will be made zero; opponents points won’t change.

o    Defaulting team will be fined $500.00 and will have to do 5 additional umpiring for ARCL

·         Team No-Show

·         Team is considered as ‘no-show’ if the team fails to show up for their allocated game or forfeits the match or if the team is more than 12 minutes late for the allocated game.

·         Showing up Late: The umpire has to wait 15 minutes for the other team to show after the scheduled time. The team who is not on the field will lose 1 over for every 5 minutes. This starts from the time, the game is scheduled. If a team does not show up within those 15 minutes the other team will get a walk over and “no show” rule will be applied for the team which is late. (The umpire and the opposing team wait for 15 mins before calling off the match.) Teams are encouraged to be at the field at least 15 minutes prior to the scheduled time and set up the field so all games start and end on time

·         If there is a “no-show” then the team will have to login to the website and mark the game as no-show. Below penalties will be immediately reflected on the website.

o    $250 monetary fine

o    10 points to be deducted from overall points

o    3 additional umpiring at ARCL’s discretion.

o    The team will be demoted to the last division.

·         The deadline to mark the game as no-show is same as the scorecard deadline. Failure to do so within the deadline would mean that the team has agreed to not penalize the defaulting team

·         Suspension/Misconduct: Refer to Complaint Procedure (Provide a link here)

o    If the team and/or player are guilty then team can lose the points it accumulated in the game in which the incident occurred

o    Teams and/or players will be fined – min $500.00 to max $2000.00

o    Teams and/or players will have to do additional umpiring assignments – min 5 to max 15

o    Teams and/or players will be placed under probation for a complete season. Any such incident within probation period will result in suspension of players and/or teams for min 1 season to max 5 season, $2000.00 fine and 15 additional umpiring.

o    If the problem occurs more than once or is too serious (such as something that can cause problems to the operation of the league like losing ground privileges) team and/or players can lose all their points and/or possible suspension from current and/or future leagues.

·         Ground ethics

o    Teams cannot leave garbage (soda cans, wrappers etc.) behind.

o    Teams cannot bring sawdust/mulch to the ground.

o    Teams cannot apply permanent markers on the pitch or tape the crease.

o    Team found guilty of above offenses will be charged $300 and 5 additional umpiring.

o    Teams will be placed under probation for a complete season. Any such incident within probation period will result in suspension of teams for min 1 season to max 5 seasons, $2000.00 fine and 15 additional umpiring.

o    It is umpire’s responsibility to remind the teams to clean the ground after the game ends and the team’s responsibility to ensure the ground is clean BEFORE they leave.

·         Showing up for Umpiring:

o    Umpires should be on the ground 15 minutes before the game starts.

o    Umpire No-Show

o    Umpire is considered as ‘no-show’ if the umpiring team fails to send an umpire for their allocated game or forfeits the umpiring or if the umpire is more than 15 minutes late for the allocated umpire

o    If there is a “no-show” then one of the teams will have to login to the website and mark the umpiring as no-show. Below penalties will be immediately reflected on the website. .

§  $50 monetary fine

§  10 points deducted from overall points

§  3 additional umpiring at ARCL’s discretion.

o    The deadline to mark the umpiring no-show is same as the scorecard deadline. Failure to do so within the deadline would mean that teams have agreed to not penalize the defaulting team

·         Teams will be placed under probation for a complete season. Any such incident within probation period will result in $300 fine and 5 additional umpiring.

·         We would also like to remind teams to send umpires who are aware of ARCL rules and regulations and should be able to control situation if it goes out of hand. If a team needs more information on this feel free to contact the ARCL.

·         Penalties for umpires in case of bad feedback or untoward incidents during matches due to umpire not in control of the game: $150.00 fine and additional 3 umpirings for the team

 Bad Weather

o   Games WILL go on if there is a typical Seattle drizzle. Only the neutral umpire can call the games off.

o    In case of a dispute on whether the game should be called off or not, the decision of neutral umpire will be considered final.

o    If the match (league or playoff match – quarter, semis, finals) is stopped due to bad weather and it’s below 3/4 (eg in case of 16 overs match, 3/4th match means 16 overs of first innings and 8 overs of the second innings) then it will be considered as “not played”, both teams will get zero points (rankings/Positions are calculated based on average.). If it’s a playoff match then the team with the highest average points during the league phase will win. The match won’t be re-scheduled.

o    If the match is abandon then the team will have to login to the website and mark the game as abandon.

o    The deadline to mark the game as abandon is same as the scorecard deadline. Failure to do so within the deadline would mean the “failure to upload the scorecard” penalty will kick in automatically and both teams will get zero points and the match will be counted as played and it will impact the average. 

o   If the match (league or playoff match) is stopped due to bad weather and it’s beyond 3/4 (eg in case of 16 overs match, 3/4th match means 16 overs of first innings and 8 overs of the second innings) then the team with higher run rate wins the match.

o   Games that are affected due to WEATHER or circumstances that are not in ARCL’s control will NOT be rescheduled. The game will either be considered abandoned or if more than 3/4th of the game was played then the rule above applies.

o   When there has been a mistake on part of ARCL (e.g. scheduling conflict, ground not reserved etc), ARCL will reschedule that game.

o   ARCL reserves the right to investigate and propose alternate solution in case of extreme situations. In this case ARCL will communicate its stance to the affected teams.

 

Points

·         There will be 30 points awarded per game. Appendix E has more details

·         Losing team can get a maximum of 10 bonus points. Below is how these points will be calculated.

·         If a team plays with less than 6 people and the other team gets them all out and lose, they will get maximum points for bowling regardless of wickets they took since ALL OUT will be considered a special case.

·         Winning team gets 20 points plus the leftover bonus points from losing team. For example if the losing teams gets 4 points, the winning team will get 20 + (10-4) = 26 points.

·         In case of a Tie both teams will get 5 points plus the bonus points

 

Rewards

At the end of the season, the awardees will be displayed on the website under your division.

·         1st Place Team Trophy + Individual Trophies

·         2nd Place Team Trophy + Individual Trophies

·         3rd Place Team Trophy + Individual Trophies

·         League champions Team Trophy + Individual Trophies (If they are not 1st, 2nd, or 3rd Place team)

·         Best Batsman – top 3 batsman based on points. 1 point is awarded for 1 run. A player needs to have a minimum 100 runs to be eligible for this award.

·         Best Bowler – top 3 bowlers based on points. 10 points are awarded for 1 wicket. A player needs to have a minimum 7 wickets to be eligible for this award.

·         Best Allrounder – top 3 allrounders based on points. 1 point is awarded for 1 run. 10 points are awarded for 1 wicket. A player needs to have a minimum 50 runs and 5 wickets to be eligible for this award.

 

 

Note: If there are multiple players with same points in the individual award categories (Best batsman, bowler, allrounder) then all players with same points will get the award.


ARCL Cricket Rules


LBW:

·         If the ball hits the legs of the batswoman first (doesn’t matter if it hits the bat later), it is called LBW and the batswoman is not out. She cannot take any runs. But she can get out either by stumping or if the ball (after it hits the leg/body) rolls onto the stumps. It is ok for the batswoman to kick or move the ball using the bat in such a case but not use her hands.

 


Byes:

·         If the batswoman misses a ball and the wicket-keeper fails to gather it, the batswoman may take runs. These runs are called Byes.

·         Run out or stumping on a bye run is valid.

·         However if the ball hits the leg or any part of body (except the gloves or hands up to wrist, if the player is wearing it) no runs can be taken but the ball will be counted as a valid ball.


Wide:

·         A white line or a marker on the offside will be drawn to help the umpires in giving wides.

·         The wide line will be 29 inches from the offside base of the stump. Even if the ball touches the wide line, the ball is counted as a wide.

·         Anything on the leg side outside the leg stump is a wide.

·         If the ball passes the batswoman from the leg side and it’s on the leg stump then it’s not a wide.

·         A ball is a wide ball if it passes over the wide line where the batswoman is standing. In other words, if the ball pitches outside the wide line and spins inside the wide line near the batswoman, so as to be within the reach of the batswoman, the ball is not wide. On the other hand, if the ball pitches inside the wide line but spins outside the wide line and is so out of the reach of the batswoman, it is a wide ball


No-ball:

·         A ball is a No-ball if it is a full toss above the waist or if it bounces above the shoulder of the batswoman. If the batswoman is out of the crease then it’s the umpire’s call.

·         It is a no-ball if the bowler bowls without the umpire indicating that the field was ready for play.

·         Is it s no-ball if the bowler oversteps the crease line while bowling (it is ok to step after the ball has left the hands of the bowler). If the heel of the bowler’s leg crosses the crease before delivering the ball it is a no-ball.

·         It is a no-ball if the bowler bowls from outside the sides of the crease boundaries.

·         One run will be granted for no ball and the ball will be repeated. The run will be added to whatever is scored by the batswoman. Umpire’s call is FINAL.

·         The only way to get out on a no-ball is a run-out.

·         Hit-wicket or being caught on such a ball will not get the player out.

·         If a ball is both wide and no-ball, it is counted as a no-ball.

·         The umpire should ask the bowling action from the bowler. It’s not a No-ball if the player doesn’t call his action.

·         All the “no-ball” decisions will be called out by the main umpire. Leg umpire can suggest or request or provide more data about waist height full toss or above head no-ball but the Main is the final decision maker.


Dead-Ball:

·         If a ball bounces twice in front of the batswoman, the ball will be called a dead-ball and will need to be replayed.

·         There will be no runs granted on a dead-ball.

·         If a wide ball is also dead, it will be declared a dead-ball.

·         If a ball is dead, the ball is considered no longer in play.

·         If a dead ball rolls and hits the wicket, it is not out.


Hit Wicket:

·         If, in attempting to hit a ball or taking off for a first run, the batswoman touches and breaks the wicket (with the bat or some other piece of equipment), this is called hit wicket and the batswoman is declared out.

·         Hit wicket is valid on a normal ball as well as on a wide ball. However in case of a dead-ball or a no-ball, it is invalid.


Over-throws:

·         If no fielder near the pitch gathers the ball and it continues into the field again, the batswoman may take more runs.

·         If the ball reaches the boundary on an overthrow, four runs are scored in addition to the runs taken before the overthrow occurred.


Stumped:

·         If a batswoman misses the ball and in attempting to play it, steps outside the crease, she is out stumped if the wicket-keeper gathers the ball and breaks the wicket with it before the batswoman can ground part of his body or his bat behind the crease.

·         If a player is out of the crease and the ball hits its legs, the keeper can still get the player stumped. However, the keeper cannot get the player run out. Umpire needs to be careful when determining this.

·         On the line is out


Run-outs:

·         A run-out is when a batswoman is attempting to take a run, or to return to his crease after an aborted run, and a fielder breaks that batswoman’s wicket with the ball while she is out of the crease.

·         It is possible for the non-striker to be run out if the striker hits the ball straight down the pitch towards the non-striker’s wicket, and the bowler/fielder deflects the ball on to the wicket while the non-striker is out of his crease.

·         If the ball is hit directly on to the non-striker’s wicket, without being touched by a fielder, then the non-striker is not out.

·         Batswomen cannot be run out while the ball is not in play - so they may confer in the middle of the pitch between deliveries if they desire.

·         For a run-out, the fielder has to break the wicket with the ball directly or with the hand that holds the ball. The fielder cannot hold the ball in one hand and touch the wicket with the other hand.

·         In case of a run-out, the batswoman nearest to the side of the wickets that are broken, is out.

·         The batswoman must have some part of his body or his bat (provided she is holding it) grounded behind (not on) the crease.

·         When the wicket keeper or the fielders break the stumps before collecting the ball then to run-out they have to hold the stumps and the ball in their hands, touching each other.

·         The ball is not dead if the fielder collects the ball and throws it towards the bowler or the fields and they miss to collect it, in that case the batswoman can take run(s).

·         The base of the stumps is to be treated as the wicket in case of run-outs, bowled, etc.

·         On the line is out


Caught out:

·         No runs are scored on a caught out even if the batswomen cross each other before the ball is caught.

·         If the batswoman and runner run to the other crease before the ball is caught, the runner maintains his position.


Runs:

·         A run is scored by the batswomen when they both reach the opposite creases.

·         If the batswoman and runner cross each other before getting catch or made run-out, for the next ball, the batswomen position themselves near the wickets they were running towards.

·         No run is awarded if a catch or a run-out was made after the run commenced.

·         If, while running multiple runs, a batswoman does not touch the ground beyond the crease before she returns for the next run, then the umpire at that end will signal one short, and that run will not be counted.

·         Any time a ball in play goes beyond the boundary line behind the wickets, the runs are considered declared. If it is within the first set of flags marking the boundary, it is a 1-D else it is a 2-D. On 1-D, the players need to rotate strike.


Umpiring

·         In case the captain is sick/out of town, the vice-captain (who typically is the other team contact) should take up the Captain's responsibilities.

·         Ensure that a player of your team is appointed as an umpire for the game that your team is assigned to umpire.

·         Please check the schedule for upcoming umpiring assignments. (It is almost always on the weekend that you do not have a game)

·         Please assign members from your team to help the umpire in setting up the field.

·         Ensure that your team is ready to start the game on time. Be considerate the other player’s time.

·         The batting teams will keep the score on the palm and the umpire will keep the score on paper. (Unless the umpire is extremely comfortable with the palm and has umpired several games before.)

·         In case of any issues that arise during the game, captains and only captains should talk to the umpires. Please ask your players to not yell or argue with the umpire. Umpire can give a warning to both captains in this case. If issue persists, the umpire has the authority to send the player out of the field or call off the match and award the points to the other team.

·         If the umpire needs to consult someone, they should first check the ARCL rules page, then contact another umpire on the field or ARCL representatives. 

New umpires: 
In case the umpire is new, please:

·         Ensure that the umpire has leg-umpired your games before.

·         Stay on call for any decision making.

·         Ensure that he/she has got practice in umpiring in your practice games and is well aware of the rules.

Penalty

·         If the umpire from your team fails to show up for the game or is late (he/she has to be on the ground at least 20 minutes before the game), could result in your teams being charged a fine of 50$.

Umpires
Common:

·         Main umpire will be from neutral team.

·         Leg umpire will be from the playing 6 from the batting side. Captains have to ensure that the leg umpire from their teams are familiar with the rules and their duties.

·         Umpire’s decisions are final and they can call the game off in case of bad behavior & award the match to any team.

·         Umpires should not be questioned on score updates in the middle of the overs.

·         Umpires should have the hard copy of the rules with them.

·         Ground intrusion will not be allowed at all. The only allowed intrusion will be by the captain if the umpire permits. When such intrusion is allowed than it will be only for score miss match. Captains cannot discuss any other issue/decision.

·         Neutral umpire needs to keep track of playing 6 (regardless of if they bat or bowl), total runs scored by both teams and wickets taken by them.

·         Captains must identify players who have played at least 2 seasons and are clear on rules.

·         Attending the Umpiring training session is mandatory for all umpires (new as well as experienced)

·         On Thursday before the match, captain of umpiring team must send an email to the 2 playing team captains with the name of the umpire. If the playing teams have any concerns about the experience of this umpire, they should raise it asap with the captain.

·         Neutral umpire can allow a batsman to have a runner even if the opposing captain is not willing to make such accommodation.

Main Umpire:

·         Neutral umpire can also consult the leg umpire in case of any issues on the field (eg, whether the ball touched the batswoman body to help in judging wide or was there a sound of bat edge etc)

·         Other rules mentioned in the Umpire guidelines (provided to all umpires) apply.

Leg Umpire:

·         Batting side will keep track of the score and the Leg Umpire may verify it with the scorer at the end of every over.

·         Other rules mentioned in the Umpire guidelines (provided to all umpires) apply.

Complaints Procedure

·         Moving forward, any issues/concerns needs to be addressed using the ARCL Complaint procedure. Following is how teams will submit the complaints, what to expect and actions ARCL will do to act on it.

·         Actions Teams need to take:

o    Teams will need to fill out ARCL Complaint Form (link).

o    The team complaining needs to fill this form within 1 week of the incident

o    Only team contacts, umpire or ARCL board member can fill such form.

·         What will happen in the background:

o    ARCL will nominate 3 people for handling complaints. Whenever possible, the nominated people will not be part of the same division.

o    The nominated people will contact umpires and team contacts and hear their side of the story and submit their report

o    There will also be a silent reviewer who will be cced in all interaction related to the complaint. He will also add his feedback if needed.

o    The majority of decision committee needs to agree before the decision is sent out

o    Only decision sent out via ARCL official email account will be considered valid.

·         NOTE:

o    For Scheduling issues email: schedule@arcl.org

o    For Scorecard submission and issues email: scorecard@arcl.org

o    For registration email: register@arcl.org

o    For all other issues email: arclorg@arcl.org

o    To ensure timely response please use the above aliases instead of emailing individuals. Emails sent to incorrect aliases or individuals could be overlooked and ARCL is not responsible for any issues that arise due to this.


ARCL Meetings

There will be a total of 5 meetings annually conducted by ARCL. Below are the details for each of them:

·         2 open forum meetings where all captains and contacts will be invited to provide feedback and concerns to the board. The meetings will be conducted in early March and early August.

·         We would request teams to RSVP if they intend to make it to the meeting and whenever possible email us a list of issues so we can address them at the meeting itself.

·         3 board meetings to be attended by all ARCL Board members.

·         Two of these meetings will be conducted end of March and end of August which will mainly be post-mortem for the last league and minutes gathered from open forum meeting.

·         An annual meeting to be held in November where we will address larger issues like finances, budgets, major changes in terms of ground acquisition etc.

·         1 annual dinner where trophies will be presented to teams and best batswomen/women and bowler for the two competitive leagues played that year. This will be held in December.

·         Prize distribution ceremony will be conducted after every season for couple of hrs.

 Appendix A (Process of Elimination)

 

We’ll follow this process when more than two teams have equal points (3-way tie, 4-way tie etc)

  1. We’ll look at the matches played against them and total up their points.
  2. The team with least points gets eliminated.
  3. Repeat process 1 and 2 until 1 team is left.
  4. if the tie still exists then we’ll go by net run rate.

 

Eg : Consider 3 teams A, B and C. they all have equal points

  1. Scenario I: A defeated B, B defeated C and A defeated C.  So we count the points for the above three matches, then A has 4, B has 2 and C has zero. So A gets qualified.
  2. Scenario II: A defeated B, B defeated C and C defeated A.  They all have 2 points so we’ll go net run rate.
  3. Scenario III: A defeated B, B ties with C and C defeated A.  So we count the points for the three matches, then A has 2, B has 1 and C has 3. So C gets qualified.

 

Appendix B (Net Run-Rate)

Net Run Rate = (Runs Scored / Overs Played) - (Runs Conceded / Overs Bowled)

HOW NET RUN-RATE IS CALCULATED: Net run-rate is calculated by deducting from the average runs per over scored by that a team throughout the competition, the average runs per over scored against that team throughout the competition. For example: India's net run-rate in the super six is calculated as follows: calculated as follows:

 

 

R1

R2

R3

R4

R5

B1

B2

B3

B4

B5

Total Runs

Total Overs

R/r

Net R/r

For India

253

249

205

227

251

300

276

300

300

300

1185

246

4.82

-0.153

Against India:

254

252

282

180

253

284

300

300

300

290

1221

245.4

4.97

 

 

R = runs scored in each match

B = balls faced in each match

R/r = India's run-rate is calculated as 1185 / 246 = 4.817 (4.82)

R/r = India's opponents run-rate is calculated as 1221 / 245.4 = 4.970 (4.97)

Note: In the event of a team being all out in less than its full quota of overs, the calculation of its net run-rate shall be based on the full quota of overs to which it would have been entitled and not on the number of overs in which the team was dismissed. (For example: refer table R3 and B3 above. India against Australia were all out for 205, so B3 is 300 balls and not 290 (48.2 overs) - the actual balls required for India to make these runs)

 

Appendix D (penalty calc for players playing in multiple teams)

Calculations for below scenario

Matches in which defaulting team wins, the 20 points will be made zero and the match will be counted as played; opponents points will be made zero and the match will be counted as not played. (rankings/Positions are calculated based on average.) 

  1. Match between Team-A and Team-B; Team-A won the match and got 20 points, Team-B got 7 points;
  2. After the match
    1. Team-A’s avg is 16 (64 points from 4 matches)
    2. Team-B’s avg is 12.11 (95 points from 7 matches)

Team-A has used illegal player in Team-B’s match;  so they will lose 20 points; the match will be counted as played for Team-A so their avg would be now 11 (44/4)

  1. Team-B’s 7 bonus points will be made zero; match will be counted as not played; so their avg will be 14.66 (88/6)
  2. essentially Team-A will lose on avg but Team-B will gain on avg

 

Appendix E (match point calculations)

Points

Formula based on teams score

1

> 50% and <= 60% of winning teams score

2

> 60% and <= 70% of winning teams score

3

> 70% and <= 80% of winning teams score

4

> 80% and <= 90% of winning teams score

5

> 90% of winning teams score

Points

Formula based on teams run rate

1

> 50% and <= 60% of winning teams run rate

2

> 60% and <= 70% of winning teams run rate

3

> 70% and <= 80% of winning teams run rate

4

> 80% and <= 90% of winning teams run rate

5

> 90% of winning teams run rate

 

Points

No of wickets (8 players / team)

No of wickets (6 players / team)

1

1

1

2

3

2

3

5

3

4

6

4

5

7

5

 

 Appendix G (Kit Cost)

·         $125 for entire kit

o    $20 for tape

o    $10 for cones

o    $40 for stumps

o    $55 for bag

·         Kids Bat $30

·         Hard tennis Balls $20 per dozen

·         Tape balls $20 per dozen 

Appendix J (Adding and Registering players)

Steps to register existing players in your team:

1.            log-in

2.            Click on “Register Players”

3.            All your players from last season will appear in the left box.

4.            From the left box, select only those players who are going to play for this season and move it to the right box

5.            Click “Save Registration Details”

 

Steps to register new players in your team  

1.            log-in

2.            Click on “Register Players”

3.            Enter the player name in the search box and click “Search”. Results will appear in the left box.

4.            Click on your player in the left box and move it to right box

5.            Click “Save Registration Details”

 

 

Steps to add and register players who are playing ARCL for the first time: 

1.            log-in

2.            Click on “Add Players”

3.            Add player details and click “Confirm changes”

4.            Click on “Goto Registration Page”

5.            Enter the player name which you just added in the search box and click “Search”. Results will appear in the left box.

6.            Click on your player in the left box and move it to right box

7.            Click “Save Registration Details”

Appendix K (Steps to review/sign/accept the policies)

 

1.                   Captain/team contacts will login to the website using team’s credentials.

2.                   Click on “Update Player details “link. On this page you can also see the status of players who have signed the policies.

3.                   For every player, click on “update” link and add their email address which will be used as their login id.

4.                   Ask your players to “Sign up” on the website using the above email address. Upon signup, the player will get a link in his inbox from arclorg@arcl.org (check your junk folder). Click on the link to create password and login to the website

5.                   Once the player is logged in, click on “Player Privacy policies, Waiver Agreement, Terms of Service” link, go through the policies, sign and accept them.

 

TERMS AND CONDITIONS: By playing in ARCL, the team agree to above rules and regulations and any decisions made by ARCL. The decision by ARCL members for any issues will be final and teams will have to abide by them.