ARCL game format - Rules and regulations

 

Teams are required to print out these rules and keep a copy with them. These rules can be used in case of a controversy. In the absence of these rules or if the particular situation is not covered in the rules, neutral umpire’s decision will be final. If a rule is missing please email arclorg@arcl.org explaining the situation and we can update the rules as needed.

Rules were last updated on 2/08/2017. The changes are highlighted in yellow and will take into effect from Spring 2017 season onwards.



Games:

Innings:


Boundaries:


Players:

·          Scorecard needs to be uploaded on the website by Tuesday 11pm through ARCL Website. Failure to do so will result in both teams losing all their points.

·         Check the schedule page for your team’s Umpiring Assignments. It is Captain’s responsibility to ensure an experienced player is sent for umpiring matches.


Fees:


Equipment:


Penalties:

·         Team No-Show

·          Team is considered as ‘no-show’ if the team fails to show up for their allocated game or forfeits the match or if the team is more than 12 minutes late for the allocated game.

·         Showing up Late: The umpire has to wait 15 minutes for the other team to show after the scheduled time. The team who is not on the field will lose 1 over for every 5 minutes. This starts from the time, the game is scheduled. If a team does not show up within those 15 minutes the other team will get a walk over and “no show” rule will be applied for the team which is late. (The umpire and the opposing team wait for 15 mins before calling off the match.) Teams are encouraged to be at the field at least 15 minutes prior to the scheduled time and set up the field so all games start and end on time

·          If there is a “no-show” then the team will have to login to the website and mark the game as no-show. Below penalties will be immediately reflected on the website.

o    $250 monetary fine

o    10 points to be deducted from overall points

o    3 additional umpiring at ARCL’s discretion.

o    The team will be demoted to the last division.

·          The deadline to mark the game as no-show is same as the scorecard deadline. Failure to do so within the deadline would mean that the team has agreed to not penalize the defaulting team

o    Umpire No-Show

o    Umpire is considered as ‘no-show’ if the umpiring team fails to send an umpire for their allocated game or forfeits the umpiring or if the umpire is more than 15 minutes late for the allocated umpire

o    If there is a “no-show” then one of the teams will have to login to the website and mark the umpiring as no-show. Below penalties will be immediately reflected on the website. .

§   $50 monetary fine

§   10 points deducted from overall points

§   3 additional umpiring at ARCL’s discretion.

o    The deadline to mark the umpiring no-show is same as the scorecard deadline. Failure to do so within the deadline would mean that teams have agreed to not penalize the defaulting team

 

·         Games WILL go on if there is a typical Seattle drizzle. Only the neutral umpire can call the games off.

·         In case of a dispute on whether the game should be called off or not, the decision of neutral umpire will be considered final.

·         If the match (league or playoff match – quarter, semis, finals) is stopped due to bad weather and it’s below 3/4 (eg in case of 16 overs match, 3/4th match means 16 overs of first innings and 8 overs of the second innings) then it will be considered as “not played”, both teams will get zero points (rankings/Positions are calculated based on average.). If it’s a playoff match then the team with the highest average points during the league phase will win. The match won’t be re-scheduled.

·         If the match is abandon then the team will have to login to the website and mark the game as abandon.

·         The deadline to mark the game as abandon is same as the scorecard deadline. Failure to do so within the deadline would mean the “failure to upload the scorecard” penalty will kick in automatically and both teams will get zero points and the match will be counted as played and it will impact the average. 

·         If the match (league or playoff match) is stopped due to bad weather and it’s beyond 3/4 (eg in case of 16 overs match, 3/4th match means 16 overs of first innings and 8 overs of the second innings) then the team with higher run rate wins the match.

·         Games that are affected due to WEATHER or circumstances that are not in ARCL’s control will NOT be rescheduled. The game will either be considered abandoned or if more than 3/4th of the game was played then the rule above applies.

·         * When there has been a mistake on part of ARCL (e.g. scheduling conflict, ground not reserved etc), ARCL will reschedule that game.

·         * ARCL reserves the right to investigate and propose alternate solution in case of extreme situations. In this case ARCL will communicate its stance to the affected teams.

 

Points:

 

Rewards

At the end of the season, the awardees will be displayed on the website under your division.

·         1st Place Team Trophy + Individual Trophies

·         2nd Place Team Trophy + Individual Trophies

·         3rd Place Team Trophy + Individual Trophies

·         League champions Team Trophy + Individual Trophies (If they are not 1st, 2nd, or 3rd Place team)

·         Best Batsman – top 3 batsman based on points. 1 point is awarded for 1 run. A player needs to have a minimum 100 runs to be eligible for this award.

·         Best Bowler – top 3 bowlers based on points. 10 points are awarded for 1 wicket. A player needs to have a minimum 7 wickets to be eligible for this award.

·         Best Allrounder – top 3 allrounders based on points. 1 point is awarded for 1 run. 10 points are awarded for 1 wicket. A player needs to have a minimum 50 runs and 5 wickets to be eligible for this award.

 

 

Note: If there are multiple players with same points in the individual award categories (Best batsman, bowler, allrounder) then all players with same points will get the award.

 


ARCL Cricket Rules

LBW:


Byes:


Wide:


No-ball:


Dead-Ball:


Hit Wicket:


Over-throws:


Stumped:


Run-outs:


Caught out:


Runs:


Captains

Umpiring:


New umpires: 
In case the umpire is new, please:


Penalty:


Umpires

Common:


Main Umpire:


Leg Umpire:


Complaints Procedure


ARCL Meetings

There will be a total of 5 meetings annually conducted by ARCL. Below are the details for each of them:

 

 

 Appendix A (Process of Elimination)

 

We’ll follow this process when more than two teams have equal points (3-way tie, 4-way tie etc)

  1. We’ll look at the matches played against them and total up their points.
  2. The team with least points gets eliminated.
  3. Repeat process 1 and 2 until 1 team is left.
  4. if the tie still exists then we’ll go by net run rate.

 

Eg : Consider 3 teams A, B and C. they all have equal points

  1. Scenario I: A defeated B, B defeated C and A defeated C.  So we count the points for the above three matches, then A has 4, B has 2 and C has zero. So A gets qualified.
  2. Scenario II: A defeated B, B defeated C and C defeated A.  They all have 2 points so we’ll go net run rate.
  3. Scenario III: A defeated B, B ties with C and C defeated A.  So we count the points for the three matches, then A has 2, B has 1 and C has 3. So C gets qualified.

 

Appendix B (Net Run-Rate)

Net Run Rate = (Runs Scored / Overs Played) - (Runs Conceded / Overs Bowled)

HOW NET RUN-RATE IS CALCULATED: Net run-rate is calculated by deducting from the average runs per over scored by that a team throughout the competition, the average runs per over scored against that team throughout the competition. For example: India's net run-rate in the super six is calculated as follows: calculated as follows:

 

 

R1

R2

R3

R4

R5

B1

B2

B3

B4

B5

Total Runs

Total Overs

R/r

Net R/r

For India

253

249

205

227

251

300

276

300

300

300

1185

246

4.82

-0.153

Against India:

254

252

282

180

253

284

300

300

300

290

1221

245.4

4.97

 

 

R = runs scored in each match

B = balls faced in each match

R/r = India's run-rate is calculated as 1185 / 246 = 4.817 (4.82)

R/r = India's opponents run-rate is calculated as 1221 / 245.4 = 4.970 (4.97)

Note: In the event of a team being all out in less than its full quota of overs, the calculation of its net run-rate shall be based on the full quota of overs to which it would have been entitled and not on the number of overs in which the team was dismissed. (For example: refer table R3 and B3 above. India against Australia were all out for 205, so B3 is 300 balls and not 290 (48.2 overs) - the actual balls required for India to make these runs)

 

Appendix D (penalty calc for players playing in multiple teams)

Calculations for below scenario

Matches in which defaulting team wins, the 20 points will be made zero and the match will be counted as played; opponents points will be made zero and the match will be counted as not played. (rankings/Positions are calculated based on average.) 

  1. Match between Team-A and Team-B; Team-A won the match and got 20 points, Team-B got 7 points;
  2. After the match
    1. Team-A’s avg is 16 (64 points from 4 matches)
    2. Team-B’s avg is 12.11 (95 points from 7 matches)
  3. Team-A has used illegal player in Team-B’s match;  so they will lose 20 points; the match will be counted as played for Team-A so their avg would be now 11 (44/4)
  4. Team-B’s 7 bonus points will be made zero; match will be counted as not played; so their avg will be 14.66 (88/6)
  5. essentially Team-A will lose on avg but Team-B will gain on avg

 

Appendix E (match point calculations)

Points

Formula based on teams score

1

> 50% and <= 60% of winning teams score

2

> 60% and <= 70% of winning teams score

3

> 70% and <= 80% of winning teams score

4

> 80% and <= 90% of winning teams score

5

> 90% of winning teams score

Points

Formula based on teams run rate

1

> 50% and <= 60% of winning teams run rate

2

> 60% and <= 70% of winning teams run rate

3

> 70% and <= 80% of winning teams run rate

4

> 80% and <= 90% of winning teams run rate

5

> 90% of winning teams run rate

 

Points

No of wickets (8 players / team)

No of wickets (6 players / team)

1

1

1

2

3

2

3

5

3

4

6

4

5

7

5

 

 

 Appendix G (Kit Cost)

·         $125 for entire kit

o    $20 for tape

o    $10 for cones

o    $40 for stumps

o    $55 for bag

·         Kids Bat $30

·         Hard tennis Balls $20 per dozen

·         Tape balls $20 per dozen 

Appendix J (Adding and Registering players)

Steps to register existing players in your team:

1.            log-in

2.            Click on “Register Players”

3.            All your players from last season will appear in the left box.

4.            From the left box, select only those players who are going to play for this season and move it to the right box

5.            Click “Save Registration Details”

 

Steps to register new players in your team  

1.            log-in

2.            Click on “Register Players”

3.            Enter the player name in the search box and click “Search”. Results will appear in the left box.

4.            Click on your player in the left box and move it to right box

5.            Click “Save Registration Details”

 

 

Steps to add and register players who are playing ARCL for the first time: 

1.            log-in

2.            Click on “Add Players”

3.            Add player details and click “Confirm changes”

4.            Click on “Goto Registration Page”

5.            Enter the player name which you just added in the search box and click “Search”. Results will appear in the left box.

6.            Click on your player in the left box and move it to right box

7.            Click “Save Registration Details”

 

TERMS AND CONDITIONS: By playing in ARCL, the team agree to above rules and regulations and any decisions made by ARCL. The decision by ARCL members for any issues will be final and teams will have to abide by them.